Under Stormwind

One of the more simple tricks to do, exploiting a faulty texture. 


Travel to this location in the trade district of Stormwind.



This box and light fixture are going to help you.



Jump from the box to the light on the wall. From here, jump onto the stone wall in front of you. Make sure your health is topped off before running to your right, you will be taking fall damage!

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Above Undercity

There used to be an easy way to get above Undercity involving jumping in a wedge between the back of Undercity and and mountain ledge. Sometime in the past, they added an invisible wall to prevent this, so we are going to have to jump through some hoops to get on top.

You will need something to give you slow fall, and since you are learning, probably more than once. You can use [Noggenfogger Elixir], cape with slow fall, or bring a mage along. The entry point is wayyy over in the Uplands north of Alterac Mountains.



Climb this channel in the mountains all the way to the top.



Turn left at the top and take this path in the image below.


The green lines in the next image are places where you need to jump. These jumps aren't very difficult. Between the jumps is a slope you climb, take it slow and if you can't go any higher, nudge a little to your right.


You have reached the most difficult part of this journey. You need to span the gap between the blue lines by having slow fall up and being mounted. If you fall short, make the spot where you aim for, more to the left.



Once you land, follow this path through the mountains, nothing too difficult here. At the end of it will be a long stretch of flat green land you will travel down; very easy.


At the end of the long stretch looks like trouble, just follow the image below.



You have reached the end of the line. Look around before traveling down this narrow mountain. Walking backwards works well to control how far you drop. Health up as needed before jumping over the Undercity wall.


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Under Orgrimmar

This trick has been around forever. You may want to have a hearth stone up for this. Start out in the hunter training area in the Valley of Honor.



Jump onto the stone wall and travel around it until you reach the wooden pole in the picture above.



After climbing the wooden pole to the top, turn your character slightly to the right. Your goal is the roof on the other side of the waterfall. Trying to jump the gap usually fails. The best technique I have found is just running forward and falling onto the roof. If you fall straight down, it means you need to move higher on pole and/or need to turn more to the right before running off. Remember you can enable walk mode to have more control of your character, just remember to turn it off for the jump.



Now that the hard part is over, just travel to the other side of the roof and leap over the wooden fence. You will fall quite a distance on the other side. If you don't have a way to slow your fall, leap onto the fence, and then fall onto the stone wall on the opposite side. From here, heal up to full before falling the remaining distance.

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Wintergrasp - Climbing Keep Walls with Sieges (3.1 patched)

Edit: more difficult in 3.3.0a, but still possible.

Although it looks impossible, sieges are able to climb the low walls of the corner towers that make up the fortress. This bug is interesting because it worked since the expansion was released, but Blizzard changed the hitboxes of sieges, making it no longer functional. A side effect to this was Demolishers could pass through narrow doorways. When they fixed the narrow hitbox issue, this bug reappeared and currently exist in the game (3.1.2).



Place your siege vehicle next to the low wall and turn it sideways so it is parallel with it. Move in a forward direction by the low wall and in a straight line, trying to make your vehicle brush up against a corner as you pass by. Don't curve around the wall, keep your vehicle moving in a straight line. If you pass by the wall, turn 180 degrees and brush up against the wall in the other direction.



If at any time you notice your wheels spin at full speed, but you don't move forward very fast, this is a good sign. When this happens you are climbing upward slowly. When it looks like you gained some height but are running out of wall in front of you, turn 180 degrees in place and go forward in the opposite direction.



After 2 or 3 passes you should be able to turn your siege toward the tower and enter the fortress.
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